![]() For example they would remain active even in Supercruise and when the landing gear is raised.An issue has been fixed with the Proximity Warning lights on the Anaconda incorrectly triggering.The display of the number of outstanding messages on the inbox itself was missing and only updated on receiving a new message. ![]() An issue has been fixed whereby on-foot inbox notifications were incorrectly displaying.An issue has been resolved whereby players could erroneously be assigned bounties when other ships were destroyed around them.This will also address improvements to tether range.The free camera now moves smoothly even when the ship is moving rapidly in Supercruise.This has been explored multiple times in the past and further improvements are being made as such, as the team hit them.An issue has been fixed whereby mining fragments/materials were continuing to become stuck to asteroids result in limpets being unable to collect them.I won’t dare to write out the extent of it here, but luckily there is an in depth write up of the issue here in the Issue Tracker.Issues have been fixed in relation to the BGS, caused by mission antagonists being part of the mission giving faction in salvage and illegal defense missions.Issues related to other mission related cargo types being unable to be transferred or purchased from Fleet Carriers have been addressed.A player example of this was when a Commander reported being unable to unload Food Cartridges and Uranium from their Fleet Carrier to their cargo racks.An issue has been fixed whereby commodities would not transfer from a Commander’s Fleet Carrier to their ship.An issue has been fixed whereby the transaction tab did not accurately represent what mission cargo you have on your ship in Odyssey like it would in Horizons.This was partly in relation to the Cutter and Corvette Raider Ship kits specifically, blocking Gauss railguns (on the Corvette) and beamlaser (on the Cutter).An issue has been fixed whereby ship kit pieces were blocking weapons from firing.An issue has been fixed whereby Terra Velasquez/Rascal's Choice's bookmark appeared in Systems instead of Settlements.The only way it was possible to do so was via the lower panel. For example once completing a combat zone on foot, there was no option to disembark from the ship.An issue has been fixed whereby players could find themselves being stopped from disembarking from a Frontline Solutions ship after landing at a Star Port.An issue has been fixed whereby Guardian Sentinels were failing to fire their missiles.An issue has been fixed whereby covert theft missions failed to count toward Terra Velasquez's prerequisite.Pioneer suits have now been reinstated and will be available to adorn your wonderful selves with once again.This was also noted as being an issue from in ship too.An issue has been fixed whereby severe shadow flickering would occur, most notably at settlements during sunrises and sunsets.An issue has been fixed whereby the frameshift countdown would hang at 00.00 and keep you guessing.An issue has been fixed whereby attempting to play CQC would cause a crash.An issue has been fixed whereby Commanders have been unable to access ship functions/panels whilst Station Services is open.The issue behind these stability problems have now been addressed. Commanders were experiencing a high frequency of crashes and stability issues around planetary surface settlements and POIs.Nothing further to add on these other than.well, see for yourself.Scenarios and features added to reflect the finale of the Azimuth Saga in game.Great! So without further ado, please see below for Update 13’s release notes, starting with Elite Dangerous Odyssey. The first will be specific to Odyssey only, with the second specific to Horizons only.The update notes will be delivered here in two sections of this post. ![]() Elite Dangerous servers will be back online across all platforms.Server downtime begins for all Elite Dangerous Odyssey and Horizons players, on all platforms.We are still very much on track and working to the following itinerary: Time Approximations (BST) ![]() And so, Salvation is nigh…Update 13 and the conclusion of the Azimuth Saga are only a short number of hours away and we’re on the edge of our cockpit seats.īefore we get down to the business of update notes ahead of downtime and deployment, let’s recap today’s release deployment schedule.
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